How to implement Admob in my Game in libGDX?(如何在 libGDX 的我的游戏中实现 Admob?)
问题描述
我开始使用 libGDX,我想在我的游戏中使用 AdMob.
I am start working with libGDX and I want to use the AdMob in my Game.
如果有人已经对此进行了研究,请给我方法让这件事在游戏中发生?
If someone have already worked on it, Give me the way to make this thing happen in the Game ?
推荐答案
layout = new RelativeLayout(this);
adView = new AdView(this, AdSize.BANNER, adMObid );
View gameView=initializeForView(new TalkingFriendApp(this), cfg);
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
RelativeLayout.LayoutParams adParams1 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams1.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams1.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
adView.loadAd(new AdRequest());
layout.addView(gameView, adParams);
layout.addView(adView, adParams1);
setContentView(layout);
这篇关于如何在 libGDX 的我的游戏中实现 Admob?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!