Making paths and images draggable in Raphael js(在 Raphael js 中使路径和图像可拖动)
问题描述
是否可以使用 Raphael js 在页面周围拖放除圆形和矩形以外的对象?
Is it possible to be able to drag and drop objects other than just circles and rectangles around a page using Raphael js?
我想添加路径和图像,然后您可以四处移动,但事实证明这很棘手.我想和 Raphael 一起解决这个问题,因为它支持触摸界面.
I want to add in paths and images which you can then move around but its proving tricky. I would like to work this out with Raphael because of its support with touch interfaces.
这里是代码
<script>
window.onload = function () {
var R = Raphael(0, 0, "100%", "100%"),
r = R.circle(100, 100, 50).attr({fill: "hsb(0, 1, 1)", stroke: "none", opacity: .5}),
g = R.circle(210, 100, 50).attr({fill: "hsb(.3, 1, 1)", stroke: "none", opacity: .5}),
b = R.circle(320, 100, 50).attr({fill: "hsb(.6, 1, 1)", stroke: "#fff", "fill-opacity": 0, "stroke-width": 0.8, opacity: .5}),
p = R.path("M 250 250 l 0 -50 l -50 0 l 0 -50 l -50 0 l 0 50 l -50 0 l 0 50 z") .attr({fill: "hsb(.8, 1, 1)", stroke: "none", opacity: .5});
var start = function () {
this.ox = this.attr("cx");
this.oy = this.attr("cy");
this.animate({r: 70, opacity: .25}, 500, ">");
},
move = function (dx, dy) {
this.attr({cx: this.ox + dx, cy: this.oy + dy});
},
up = function () {
this.animate({r: 50, opacity: .5}, 500, ">");
};
R.set(r, g, b, p).drag(move, start, up);
};
</script>
推荐答案
这里的关键(我发现)是将 x 和 y 增量转换为路径对象可以理解的翻译值.
The key here (that I found) is to convert the x and y deltas into translate values, which the path object understands.
http://www.nathancolgate.com/post/2946823151/drag-and-drop-paths-in-raphael-js
实际上是相同的方法:
var paper = Raphael(10, 50, 320, 200);
var tri = paper.path("M0 0L0 20L25 10L0 0Z").attr("fill", "#ff0");
var rex = paper.rect(10, 20, 50, 50).attr("fill", "#ff0");
var start = function () {
this.odx = 0;
this.ody = 0;
this.animate({"fill-opacity": 0.2}, 500);
},
move = function (dx, dy) {
this.translate(dx - this.odx, dy - this.ody);
this.odx = dx;
this.ody = dy;
},
up = function () {
this.animate({"fill-opacity": 1}, 500);
};
tri.drag(move, start, up);
rex.drag(move, start, up);
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