这篇文章主要介绍了C#实现读取写入Json文件方式,具有很好的参考价值,希望对大家有所帮助。如有错误或未考虑完全的地方,望不吝赐教
C#读取写入Json文件
/// <summary>
/// 将序列化的json字符串内容写入Json文件,并且保存
/// </summary>
/// <param name="path">路径</param>
/// <param name="jsonConents">Json内容</param>
private void WriteJsonFile(string path, string jsonConents)
{
File.WriteAllText(path, jsonConents, System.Text.Encoding.UTF8);
}
/// <summary>
/// 获取到本地的Json文件并且解析返回对应的json字符串
/// </summary>
/// <param name="filepath">文件路径</param>
/// <returns></returns>
private string GetJsonFile(string filepath)
{
string json = string.Empty;
using (FileStream fs = new FileStream(filepath, FileMode.OpenOrCreate, System.IO.FileAccess.ReadWrite, FileShare.ReadWrite))
{
using (StreamReader sr = new StreamReader(fs, Encoding.UTF8))
{
json = sr.ReadToEnd().ToString();
}
}
return json;
}
/// <summary>
/// 对象 转换为Json字符串
/// </summary>
/// <param name="tablelList"></param>
/// <returns></returns>
public string toJson(object tablelList)
{
DataContractJsonSerializer json = new DataContractJsonSerializer(tablelList.GetType());
string finJson = "";
//序列化
using (MemoryStream stream = new MemoryStream())
{
json.WriteObject(stream, tablelList);
finJson = Encoding.UTF8.GetString(stream.ToArray());
}
Debug.Log(tablelList + "JSON数据为:" + finJson);
return finJson;
}
将数据写入Json文件中
部分逻辑代码
//需要写入Json文件中的数据集合
List<MonsterSpawnPoint> MonsterPos = new List<MonsterSpawnPoint>();
//转为string 字符串
string text = toJson(MonsterPos);
//写入Json文件 filepath文件路径
string filepath=Path.Combine(Application.dataPath, "../", "Config_NPC.json");
WriteJsonFile(filepath, text);
Json文件
[
{
"Direction": 0,
"Index": 9,
"PositionX": 28,
"PositionY": 10,
"PositionZ": 20
},
{
"Direction": 0,
"Index": 9,
"PositionX": 40,
"PositionY": 10,
"PositionZ": 18
},
{
"Direction": 0,
"Index": 4,
"PositionX": 21,
"PositionY": 10,
"PositionZ": -8
},
{
"Direction": 0,
"Index": 4,
"PositionX": 40,
"PositionY": 10,
"PositionZ": -13
}
]
读取Json文件
Json对应的数据结构
public class MonsterSpawnPoint
{
public long Index;//怪物索引
public int PositionX;//怪物X坐标
public int PositionY;//怪物Y坐标
public int PositionZ;//怪物Z坐标
public int Direction;
}
//读取指定数据集合Json
MonsterSpawnPoint[] monsterPoints = LitJson.JsonMapper.ToObject<MonsterSpawnPoint[]>(GetJsonFile(filepath));
//读取Json 通过字符串 索引取得Json表中的值
LitJson.JsonData jsonData = LitJson.JsonMapper.ToObject(GetJsonFile(fillePath));
foreach (JsonData item in jsonData)
{
JsonData id_data = item["Id"];//通过字符串 索引取得键值对的值
JsonData name_data = type == InitType.Monster ? item["Name"] : item["NPCName"];//通过字符串 索引取得键值对的值
tempData = new Dropdown.OptionData();
tempData.text = $"[{id_data}]{name_data}";
}
总结
以上为个人经验,希望能给大家一个参考,也希望大家多多支持编程学习网。