这篇文章主要为大家详细介绍了Android自定义UI之粒子效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了Android自定义UI之粒子效果的具体代码,供大家参考,具体内容如下
1.爆炸实体类
public class Ball {
public int color;//颜色
public float x;//圆心x坐标
public float y;//圆心y坐标
public float r;//粒子半径
public float vX;//粒子水平方向速度
public float vY;//粒子y方向速度
public float aX;//粒子水平方向加速度
public float ay;//粒子y方向加速度
}
2.自定义SplitView类
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.LinearInterpolator;
import androidx.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
public class SplitView extends View {
private Paint mPaint;
private Bitmap mBitmap;
private float d=3;//粒子直径
private ValueAnimator mAnimator;
private List<Ball> mBalls=new ArrayList<>();
public SplitView(Context context) {
super(context);
}
public SplitView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public SplitView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint=new Paint();
mBitmap= BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher_background);
for (int i=0;i<mBitmap.getWidth();i++){
for (int j =0;j<mBitmap.getHeight();j++){
Ball ball=new Ball();
ball.color=mBitmap.getPixel(i,j);
ball.x=i*d+d/2;
ball.y=j*d+d/2;
ball.r=d/2;
//速度(-20,20)
ball.vX=(float)(Math.pow(-1,Math.ceil(Math.random()*1000))*20*Math.random());
ball.vY=rangInt(-15,35);
ball.aX=0;
ball.ay=0.98f;
mBalls.add(ball);
}
}
mAnimator=ValueAnimator.ofFloat(0,1);
mAnimator.setRepeatCount(-1);//重复次数无限
mAnimator.setDuration(2000);//重复时间
mAnimator.setInterpolator(new LinearInterpolator());
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
upDateBall();
invalidate();//重新调用onMeasure,ondraw方法。
}
});
}
private int rangInt(int x,int y){
int max=Math.max(x,y);
int min=Math.min(x,y);
return (int)(min+Math.ceil(Math.random()*(max-min)));
}
private void upDateBall() {
for (Ball ball:mBalls){
ball.x=ball.x+ball.vX;
ball.y=ball.y+ball.vY;
ball.vX+=ball.aX;
ball.vY+=ball.ay;
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(500,500);
for (Ball ball:mBalls){
mPaint.setColor(ball.color);
canvas.drawCircle(ball.x,ball.y,ball.r,mPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction()==MotionEvent.ACTION_DOWN)
{
//触发动画
mAnimator.start();
}
return super.onTouchEvent(event);
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程学习网。